Some of my cards could exile and sometimes it would work out perfectly, but there were too many times when I was forced with the choice of casting Blight Herder without getting its processor trigger. I tried running Blight Herder, but I found that too often my opponents didn’t have enough cards in exile to reliably get the extra three Scion tokens. I tried to round things out with early burn, but the later game was where things got challenging. I had a couple good two-drops in Hangarback Walker and Fathom Feeder, and a bunch of three-drops, and then a one-drop and a four-drop that were conditional. When building the various versions of my Herald of Kozilek decks, here were the cards I was happy with: I was also thrilled to see these fine fellows: Worst case scenario, being able to cash the spell in for a 1/1 Eldrazi Scion can enable you to be one turn faster at dropping the big guns onto the battlefield.Īs good as these two cards are (Spatial Contortion for sure Warping Wail maybe), shaving a generic mana off their cost makes them that much better when Herald of Kozilek is on the battlefield. For big Eldrazi decks that fear Infinite Obliteration being brought from an opponent’s sideboard, the counter target sorcery spell mode is comforting. It reminds me of Brutal Expulsion, which is a card that I’ve been very happy with in my various U/R and Grixis Eldrazi decks. Then there’s Warping Wail, which is a Swiss Army knife of small abilities that you can choose from depending on the circumstances. The fact that it can be “splashed” into any deck that can produce colorless mana makes this a multi-deck all star. Much like Honey Badger, Spatial Contortion don’t care what color, colors, or non-colors the creature might be or whether it’s indestructible it’s going to be shrunk to death and put into the graveyard. For one thing, we’ve a dearth of removal spells at two mana that can deal with smaller creatures without having restrictions attached. I was around when Nameless Inversion found good homes in various Standard decks back in the day, and I think this card is quite good in the new Standard. The obvious home run is Spatial Contortion. If you drew the right mix of cards with Green Devotion, you could do spectacular things but if your draws were a little off balance, you could still play a regular game of Magic casting creatures and turning them sideways. This is why I loved the Green Devotion decks so much-the “ramp” was pretty much just doing what I like to do: play permanents to the board, and once you’ve got enough green pips in play your Nykthos, Shrine to Nyx allowed you to do absurd things. If your draws are a little off balance, you lose. If you can draw the right mix of ramp and payoff spells, you win. Not the Eldrazi Ramp decks that have been so popular in the Standard metagame-I’ve never been a fan of ramp strategies because they always gave me too much of a combo-vibe. I’ve played a couple different decks since Standard rotated in Battle for Zendikar, but I keep coming back to the Eldrazi. I’ve done three of them and had planned on finishing up the final two this week and next… but it’s spoiler season for Oath of the Gatewatch, and I cannot keep focus on anything other than all these sweet new cards! Especially all the sweet new toys we’re getting to boost our favorite Lovecraftian monsters from beyond that are so intent on devouring Zendikar. I tried to stay focused on reworking each of the Commander 2015 decks.
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